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FortressCraft Evolved! download direct7/29/2019
About This Game"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more funnow that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before." A Whole New Survival Experience...FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience! FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support!
"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." a09c17d780
English,German
fortresscraft evolved airlock. fortresscraft evolved. fortresscraft evolved biomass. fortresscraft evolved advanced machine block. fortresscraft evolved ampule. fortresscraft evolved mods. fortresscraft evolved console commands. fortresscraft evolved auto upgrade. fortresscraft evolved guide. fortresscraft evolved wiki. fortresscraft evolved rooms. fortresscraft evolved mynocks. fortresscraft evolved achievements. fortresscraft evolved review. fortresscraft evolved alloyed machine block. fortresscraft evolved auto excavator. fortresscraft evolved ampule crafter. fortresscraft evolved cargo lift. fortresscraft evolved anti grav lift. fortresscraft evolved mass storage confusing controls. I'm torn. On the one hand, this game is like automation minecraft, with tons of very cool features, even if a few of them are clunky or hard to learn. There are tons of cool systems and tools built into the game, and it is visually cool to see the automation at work, even if the draw distance is pretty limited and unoptimized. Fix incoming!:
SkyIslands Fixes. Patch 18 now live.:
The 18th free Content Patch since we left Early Access is now live for everybody. Check the previous post for pretty video and long-winded descriptions - this post is a little 'listy' Enjoy!
Network fixes. We ain't'n't dead.:
So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'most-demanded' fixes. So we have IPV6 support, a fix so SpiderBot doesn't suffer from a permanent broken knee (just occasional ones!), 2 new skins, one for TAP owners, one for ADATPR owners, mod Tag support, and imho most importantly - conveyors work properly in network games again. If you're having ANY problems at all unlocking Adventures Pack stuff, please opt into the test branch, it should be perfectly safe. You can get full details here : https://steamcommunity.com/app/254200/discussions/0/1742228532896639848/ And if you need that ADATPR skin in your life, grab it from here : https://store.steampowered.com/app/516570/ADAPTR/ The patch should be available just around Christmas - I want to get the 'Lasers can fire through Grommets' fix a little better first.. Patch 18 - your sneak preview!: The 18th free Content Patch since FortressCraft left Early Access will be available early tomorrow morning, but I've spent the ENTIRE DAY assembling this... thesis... inside Valve's post editor, and I'm worried I'll lose it - so you get the verbose patch notes just a few hours early. Onward! There have been 2 major focii for this patch; Rooms and Progression, along with Base Scanning, Healing, Agriculture, Lenses.
TL;DR. Patch 18.Echo:
As is traditional, the echo patch comes shortly after the main patch (Did I mention it's the 18th free content patch since we left Early Access? I still keep getting asked when we're leaving Early Access). This patch fixes some of the issues that have arisen, and as always, I *just* managed to squeeze in a handful of new things.
And that time of the month rolls around, and the 19th free content patch since leaving Early Access (say that when you're drunk) is lurching its way towards completion. Remember - after the patch has gone live is TOO LATE to give feedback on any major changes, so if you're a brave soul head over to https://steamcommunity.com/app/254200/discussions/0/1696040635906836690/ and give the notes a quick whirl, and if you're still full of bravery, opt into the P19-Nightly build and see what you think. If you're a non-native speaker, then this version will start to give you partial translation by default. German is now pretty good, but we've got zero people actively working on any of the other languages and have had zero updates to those languages this month, so if you're interested in helping out, please head over to : https://steamcommunity.com/app/254200/discussions/3/ Otherwise feel free to correct the most annoying lines after it goes live - I'd work on the translation myself, but... https://getyarn.io/yarn-clip/8db9b25b-3ba9-48d8-b089-283ccade71b5 See you in P19 next week!
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